Every calling, rank by rank.
The site gives you the idea. This page gives you the figures, because the first honest question anyone asks is what a rank is worth. Pick a group, then a calling, and the whole ladder opens with every number on it.
Every figure here is the default as shipped, and nearly all of them are readable knobs server-side. The server you play on may run different numbers. Big balance moves land at season boundaries; small corrections happen when something is plainly wrong.
The floor is below zero.
Every trade is measured against the base game, and the base game sits at Novice. Read that before any figure below, because it is why the numbers look the way they do: the system penalises inexperience and climbs back to vanilla, rather than stacking bonuses on top of it.
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Six axes, twenty-two callings.
Every figure on this page is an instance of one of six things. Three are the same mechanic everywhere, so once you have read one calling you can read the rest. Three are bespoke, so a smith never feels like a cook.
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In game, /tcm status prints your ranks and the day's practice.
What the figures do not show.
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How a Grandmaster is made.*
Practice carries most hands to Master and stops; a class born to its trade practises the whole way up. What follows is not a longer bar. It is a tenure, and then it is deeds.
None of the five steps below is built yet. This is the shape it is being built to, written out so you can argue with it.
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The ascension arc is not built. Today Grandmaster arrives quietly: a class born to a trade can practice all the way up, while a neutral class stops at Master IV until the universal deed ships. The commission, the ceremony, and the two-Grandmaster cap all arrive with that arc. It is being built, tested, thrown out and rebuilt until it feels right.